Hands-on – Dragon Age II

Dragon Age: Origins, an instant RPG-classic that was released over a year ago. The spicy gameplay and story kept many a gamer entertained for weeks, if not months. Dragon Age II brings us the long awaited sequel to the game. Question is, can Bioware match the sucess of Dragon Age: Origins? Simple answer? Yes. Keep reading if you want to know why.

Before I write anything else on the subject I’ll just say that I know the game has been out for a while now. But, I only just found the time to play through the game properly and gather my thoughts and criticism. Alright, let’s get this on then.

Since the release of the first Dragon Age countless sidepoducts and acessoires have been released. Just about anything you can think of really, ranging from DLC, an expansion, books, comics, action figures and an anime series meant to still the hunger for the world of Ferelden. But a new game is what we’ve really been waiting for isn’t it?

In Dragon Age II you start your RPG-life, just like in the first game, as one of the 3 classes (mage, warrior or rogue). Each class has its own strengths and weaknesses and you’ll be able to gain certain skills and develop powers during the game. Nothing new there as that’s pretty generic for an RPG. What is noticeable though is the sheer beauty of the game. Suffice to say that, from a graphics point of view, the game is looking awesome. The somewhat ragged, creepty warrior I created could literally be customised in a 1000 different ways.
The promise of visual beauty that is made during the creation of your character is being kept during the further course of the game. The mystical cities, the darker nature environments and the medieval illustrations on the load screens all contribute to a certain atmosphere.
Now, wipe the drool of your chin and let’s talk about the story. You start your adventure as a refugee, Hawke, that is trying to get to Kirkwall to start a new life. During the first period in Kirkwall, you’re confronted with violence, xenofobia and prejudice. All topics that are less exclusive to a fantasy universe than we’d all hope. Next, the player follows Hawke in his violence, intrigues and greed filled life. Hawke will grow to become on of the most powerful figures of his time. Next to the main storyline, you can also complete all kinds of side quests that reward you with cash, items and experience. Again, pretty generic for an RPG.
Special about the story is that Hawke’s story is told after the events, giving the illusion of being a story in a story. This is a reference to tales like the medieval ‘The Canterbury Tales” by Chaucer. Such references to litarature and art of a darker past contribute to the very realistic fantasyworld in which the game takes place.

While you wander around, talk with your travel companions and random people on the street you’ll make items, potions. Furthermore you’ll be looking for hidden entrances and chop up a couple of armies of thugs, monsters and other malevolent folk. The stronger you get the more amazing your abilities get. My warrior could churn out pretty nice combo’s on those filthy enemies after just a couple of levels. Especially as a mage you’ll be drooling over the destructive power of your spells.

The more seasoned gamers among us will find the combat a little bit too easy, especially when compared to the first Dragon Age which was pretty difficult. Easier fights make for faster progression and that’s not necessarily a bad thing as it makes the game more accessible for the less experienced players. Nevertheless, this game will keep you busy for around 50 hours which is respectable in a world filled with 6 hour single player games.

The movie ‘The Godfather II’ is often referenced to as an example that a sequel can be better than the original. I wouldn’t go that far with Dragon Age II, but the game can at least stand next to Dragon Age: Origins without being ashamed. Bioware delivered another masterpiece (surprise! /sarcasm off). This game definately gets my approvel and I recommend playing it if you’re a fan of RPG’s.

/Niels

Love Is A Game – And Like Love, Don’t Be A Dick About It

Some Thoughts on the Dragon Age II Romance Controversies by Joe “Shadon1010” Dillon.

Relationships are funny things. Sometimes they’re stupid. Sometimes they last a lifetime. Sometimes they end in heartbreak. Sometimes they end after fifteen seconds of the okie cokie, if you know what I mean. But suffice to say that everyone who walks this earth has their own spin on relationships, that is, on both their perspectives towards being with someone and their anecdotal experiences; I certainly have plenty to say about both of those.

Romance and relationships have featured in Bioware games as far back as when I started playing them with Star Wars: The Knights of the Old Republic. Certainly they’ve cropped up in other gaming media since then but it’s pretty much a given that in Bioware games your player character is able to engage in romantic overtures or downright bow-chicka-wow-wow if you so want.

So it comes as no surprise then in Dragon Age II (hereon referred to as DA II), Bioware’s latest work and the sequel to Dragon Age: Origins, that your character, Hawke, can engage in romance and sex without you resorting to fanfiction.net, Notepad and perverse drunken fantasies. But what’s fascinating is that the player base of DA II, at least in certain circles inside that strata of gamers, made a significant outcry against the romance options. The first group complained that there was no catering to the straight gamer in the available romances, the second that the gay, lesbian and bi relationships denigrated homosexual gamers. It’s quite a rare occurrence when writing a work of fiction that you manage to piss off opposing camps at the same time and I feel sorry for David Gaider, lead writer of DA II, imaging his reaction to this controversy to be so dumbstruck even a Picard strength facepalm would not have been sufficient.

Let me establish my credentials here. I have played the game through twice, firstly as a Male Hawke who romanced Isabella, the face that crashed a thousand ships, then as a Female Hawke with Fenris, the elven Sephiroth expy with a monopoly in having a chip on one’s shoulder. I have not pursued any of the homosexual relationships, although my reasons are not out of any dislike of said sexuality, rather simply because Isabella and Fenris fit my conceptions of how I played each of my characters. Male Hawke was a rogue with a wild side but a good heart, Female Hawke was a mage who was attracted to someone who had prejudice against them as Fenris did. Simple as that.

A particular sticking point I recall being brought up more than once is that during his quests, Anders, the wannabe Che Guevara of mages, actually comes onto your character irrespective of their gender or overt sexuality. If you then turn him down, he gets a bit miffed and you earn rivalry points. That was the point of contention, that Anders disliked you for rejecting him.

Allow me a moment to be blunt here. Anders is acting like, you know, many people would when they are turned down by someone they attracted to, which is hurt, which in turn is like a fucking human being. What did you expect him to do, go “Oh, cool. Talk to you later, got a revolution to plan. White Riot, I wanna riot…”? Heaven forbid we have a character who is written three dimensionally here.

I think the problem though lies in the fact that the romance is tied into the friendship/rivalry disposition, an ironically two dimensional in game measure of a companion’s disposition towards Hawke. That measure is quantitative in that it is based on a number range of, I assume, +100 to -100 for friendship and rivalry respectively. Romance of any sort is qualitative and based on feelings and contexts. While potentially you could say that on a scale of 1 – 10 your love for someone is a 9, you can’t use the same scale to say why you love them.

Therefore, lumping in this rejection to the rivalry system suggests it to be part of the whole feeling of how your companion sees your Hawke. Yet if you think about it, Anders resentment towards you being rejected because you’ve got a thing for white hair and pointy ears and Anders disliking you because you think Jedi, I mean, mages are all scum are different things. Summing up a character’s dislike or like of your Hawke on a glorified sliding scale seems rather simplistic and, if I’m honest, unnecessary. Good writing and dialogue should be able to convey a character’s opinion on you, not a blue or red grinding bar.

The problem with the “straight gamers” crowd was apparently also with Anders overt coming on to your character and the fact that the romance options for the straight Hawke among us are limited to the queen of STDs and grand pirate wench Isabella or the meek, fragile sometimes downright annoying Merryl. Indeed, when I was playing through with Male Hawke, I thought “let’s see if I can romance Aveline” (I imagine some of you were thinking more along the lines of “let’s see if I can penetrate her armour, you know what I’m saying, HOOOOO YEAH”)

Yet, Aveline, as the first companion Hawke meets and a truly loyal, not screwed up and relatively normal individual, is, best I’m aware, uninterested in your affection. Indeed, Aveline might just be in my opinion the most alive character in Bioware’s works because she seems to have a goddamn life outside of working with Hawke. She seeks her own relationship with a guardsman, in an admittedly hilariously incompetent but somewhat touching way, and they end up married. And despite me hitting every “I ❤ you” dialogue option available she was simply not interested, and that was after I made sure I hadn’t equipped the Belt of Eternal Chastity or the Ring of the Religious Wackjob Coven on her.

I’m not sure if others had a bone to pick about this, but initially this peeved me off. Why place the romance option there if it wasn’t possible to romance Aveline? Then it hit me. That is just sometimes how things go with romance and love, which is to say, unrequited. That out of the three women available for you to try your luck with (Bethany doesn’t count you sick sick fuckers) she is most normal and mentally stable is a daring move on the writer’s part. That frustration you might have felt when stuck between picking The Whore of Bablyon meets Jack Sparrow or that sappy bumbling idiotic Welsh elven pixie? That is just a recreation of what you might feel in real life when frustrated by your own feelings and romantic emotions.

Essentially, DA II’s romance options are just that, options. Were it up to me I would de-incentivise the romances by not having an achievement tied into getting your Ron Jeremy on with the man/woman of your choosing. As I recall, Jade Empire had lesbian, gay and bi romance options and yet I have no memory of any similar controversy. But that was before the achievement age, and I wonder if some gamers who have been firebombing David Gaider’s inbox felt their brains fizzle at the lack of straight options when grinding for their achievement points.

As I said, that frustration? That might just be how real life works. Your circle of friends may not have any one attractive to you. You may desire someone who has no reciprocal interest in you. That is life. And if any of these people complaining on the internet about DA II’s romances didn’t pick up on that, well, that’s a shame. I personally was never aware it was a crime to try and make fictional characters act like real people. Sure, DA II is a fantasy, but when was the last time you conquered a lusty double-d maiden with flowing golden locks and rouge lips by slaying an evil beast in a real life bar as opposed to an RPG?

I thought not. Although when the cosplay train comes to town, that might change. Until then, be thankful for good writing, difficult choices and characters who seem alive. But never forget, it’s still a game, and that’s no excuse to troll. Save that for HotOrNot.com.

– Joe “Shadon1010” Dillon is a wannabe writer, gamer, drunkard and incomprehensible lunatic. His favourite chat up line is to try and roll d20.